Tips / Systems

Double cushion by layout Double Cushion · long-long-short

Narrow-angle layouts where the cue ball, after hitting the first object ball, crosses the two long rails in a row and comes to the short rail. Learn thickness and tip position by comparing the reference layout with its mirror image.

Formula / route reference
First object ball → long ① → opposite long ② → short ③ → second object ball
When to use it
When you need to cross both long rails and come back to an object ball near the short rail. This covers the source's narrow-angle example; it is not a common formula for every double-cushion shot.

Written and edited by TTBoys · How we write and check sources · Report an error

Sources and diagrams reviewed: 2026-10-10. Rules of thumb are practice references for a specific diamond scale and stroke. Geometric constructions are kept separate from real trajectories, and nothing was measured on a real table. On mobile, the table stays in landscape so the directions in the text match the diagrams.

What do you read from the layout?

  1. Yellow: the first object ball to hit first in this layout.
  2. Top long ① → bottom long ② → short ③: the three cushions it passes in a row.
  3. Red: the second object ball it meets after completing the three cushions.

Slope and correction: The source’s 11 o’clock, 2 tips and 1/4 thickness are the starting conditions for the narrow-angle layout. In the mirrored layout, swap left and right, and check again if the ball spacing or target changes.

How is it different from double the rail and Base 40?

This article is practice in reading the layout and technique for long → long → short. Its cushion order differs from the long → short → same long path in the existing double-the-rail article. Base 40 covers long-long-short too, but it is a separate no-English number table. Don't attach that table's numbers to the running-English examples below.

Read with: Double the rail · the cushion order of the jeopsi (plate) shot

Read with: Long-long-short Base 40 · no-English number table

Ball layout examples: narrow angle A and mirror image B

Cue ballObject 1Object 2①②③
Layout A: cue ball → yellow first object ball → top long① → bottom long② → left short③ → red second object ball. A narrow-angle concept layout that hits two long rails in a row.
  • White line: cue ball path only. Check the first object ball's movement and kisses separately in real play.
Cue ballObject 1Object 2①②③
Layout B: A mirrored left to right for comparison. Cue ball → yellow → top long① → bottom long② → right short③ → red. Mirror the tip position too.
  • White line: cue ball path only. Check the first object ball's movement and kisses separately in real play.

In this example you hit the yellow ball first and the red ball second. Don't memorize colors as “always the first/second object ball.” The first object ball is close to the top long rail, so first look at the direction in which the cue ball enters the first long rail right after separating from the object ball.

A is a concept diagram redrawn from the source's ball positions and cushion order, and B is a mirror-image comparison. They are not measured or simulated precise coordinates or success paths. Even if the cue ball follows the white line, you have to check separately for a kiss where the first object ball gets in the way again.

Read thickness, tip position and power as one set

The source's narrow-angle example gives a starting condition of 1/4 thickness on the right side of the first object ball, 2 tips at 11 o'clock on the cue ball, and a soft follow shot. These are practice conditions for that layout. They don't guarantee the same values for layouts with a different tip size, tip height or ball spacing.

  1. In the same layout, first check where on the top long rail the cue ball enters right after hitting the first object ball. If the thickness changes, the very first direction changes.
  2. Once the first cushion is consistent, keep the same thickness and speed and change the side spin a little at a time to see the difference in arrival on the second long rail.
  3. When you mirror the layout as in B, also mirror the tip position from 11 o'clock toward 1 o'clock and compare. The left/right side of the stated thickness also flips; check it again on a real table.
  4. If the red target ball moves, the target after the third cushion changes too. Review kisses and the cushion order first, and don't treat adding more spin or power as the automatic answer.

In real play, find where the error is before chasing success

If the first cushion is off, look at thickness and aim; if the first cushion is right but the second is off, look at spin, roll and power. If you reach the third cushion but miss the last ball, compare the final line with the target ball's position. Change only one condition at a time and record 5 shots each for A and B.

Practical use · comparing stroke conditions for follow-through and punch-through shots →

Practice with the example layout

Back to the worked example and layout ↑

Compare the cue ball, yellow and red positions in A and B, and say the long-long-short order. Also watch how the yellow ball moves after the collision, which is not drawn on the white line, and record whether there was a kiss.

  1. Point to the cue ball, the ball you hit first and the last ball, and say the cushion order.
  2. Repeat the same layout 5 times and record where the first cushion and the calculated target actually land.
  3. If the first cushion is already off, check your aim and thickness; if the first cushion is right but later ones drift, check spin and speed. Change only one thing for the next 5.

Sources and verification

  • japong · 더블쿠션 좁은 각(30도) — Checked the source's layout and path diagrams and the 11 o'clock 2-tip, right 1/4 thickness, soft follow-shot conditions. The mirror example was written by us and has not been verified on a real table.

Sources may use different diamond scales and conditions. The text notes which scale it uses and the limits of what was checked; the diagrams are our own concept drawings.